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Why Human Capital is the Responsibility of Every Department

Why Human Capital is the Responsibility of Every Department

From startup to large companies, freelancers are helping to kickstart projects, fill in skills gaps and assist in company growth. But the question is: who within the organisation should have responsibility for hiring them? And should it be on an ongoing basis or a reactionary one based on business...

5 ways to enable success working as a virtual company

5 ways to enable success working as a virtual company

Pre-2020 the idea that so many businesses globally would operate as virtual companies, with remote and distributed teams being the norm was quite a foreign thought. However, gone are the days where employees all commute into the same central headquarters, with each and every employee clocking in...

Contractor Payments: Everything You Need to Know

Everything You Need to Know About Contractor Payments

An organization is only as extraordinary as its people. If this statement is true for a giant corporation, it’s doubly so for up-and-coming, young startups. After all, when you only have a handful of people working in your organization, how they think, feel and function end up shaping your brand...

How the right payment system allows you to attract better freelance talent

How the right payment system allows you to attract better freelance talent (Clone GB)

Now more than ever, it is imperative to have an efficient payment system in place for your freelance talent. With more than 1 in 3 people opting to freelance currently and that number racing towards more than 50% of the working population, the need to optimise the invoicing and payments processes...

Rethinking Interdepartmental Communication

Rethinking Interdepartmental Communication

What does end-to-end truly mean? In recent years, many industries have popularized and in many ways overused the term “end-to-end” when describing their software solutions. But what exactly is an end-to-end solution? By definition, it means in a row with the furthest point of one object touching...